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Cross FireWCG Germany - Cross Fire Open Qualifier

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Status Building
Game Cross FireCross Fire
Type Double Elim
Bronze Bracket Yes
Visibility Public
Maximum Teams 32
Registered Teams 9
Confirmed Teams 4
Match Mode 5v5
Replay Uploads Optional
Replay Downloads Enabled
Start Date Friday August 9th, 2013
Location #wcg.cf2 @ Quakenet
Tournament Views 5,946
Creator WCG Germany

Description

### World Cyber Games Germany ###
http://www.wcg-europe.com

### Cross Fire Open Qualifier ###

Start: 10.08.2013, 17:00 Uhr
Check-In: erfolgt durch Admins anhand der schriftlichen Anmeldungen

Only players with German nationality are allowed to participate in this tournament.

Top 4 Teams qualify for the National Final which takes place at Saturday, 31.08.2013, 17:00 Uhr


### Lineup und Ergebnismeldung ###

Das Lineup des Teams, inkl. Team-, Spielernamen, dazugehörigen Gameaccounts, UAC User-ID und UAC-Name muss der Turnierleitung bis spätestens 24 Stunden vor Turnierstart per E-Mail an support@wcg-europe.com gesendet werden.
Weitere Informationen dazu hier: http://www.wcg-europe.com/de/team_anmeldung.htm

Nach jedem Match sind Ergebnisscreenshots anzufertigen, auf denen alle Spieler sichtbar sein müssen. Diese müssen ebenfalls unter Angabe des Matches an support@wcg-europe.com gesendet werden.

### Anti-Cheat ###
Alle Spieler müssen bei jedem Match Universal Anti-Cheat (UAC) nutzen. Das UAC Monitoring muss während des kompletten Matches laufen.
Weitere Informationen dazu: http://www.wcg-europe.com/de/crossfire_anti_cheat.htm


### Nationality ###
Rights to participate in the WCG Qualifier are limited to the nationality/citizenship of the country tem shall represent. However, permanent resident status are allowed for up to 50 % of the team members.

In Case of five-member team, permanent resident status are allowed for up to 2 members in the team.
In Case of seven-member team, permanent resident status are allowed for up to 3 members in the team.


### Support ###

email: support@wcg-europe.com
irc (quakenet): #wcg.cf2 (during tournaments)
skype: wcgsupport (during tournaments)


### Rules ###

CROSS FIRE

Game Version: CROSS FIRE (with the latest game version)

Each participant must have reached the minimum age of 18 years.

WCG recommends players to bring their own mice, keyboards, headphones, and any other peripherals to simulate their own best playing environment.
WCG will not be responsible for performance issues related to player`s personal peripherals.

General
Competition Method : 5 vs. 5 (Team Play, 5 players per team)
2x7 rounds, 7 rounds per side

Maps:
Black Widow
Eagle Eyes
Mexico
Port
Ankara
Sub Base
The Mine

Character
Basic Character : SWAT, SAS, OMOH
Use of personal model/skins (includes weapon skins) is permitted in National Final.
Weapons
Approved Weapons and Equipment:
· AK47
· AK74
· K2
· Famas
· M4A1
· M16
· QBZ-95
· SCAR-Heavy
· SG552
· Steyr AUG A1
- Sub-machine Guns
· K1A
· MP5
· MP7
· Micro-Galil
· P90
· Uzi
- Sniper Rifles
· AWM
· Dragunov
· M700.
- Machine Guns
· M60
· RPK
- Shotguns
· SPAS-12
· XM1014
- Secondary Weapons
· Desert Eagle
· Anaconda
· P228
· USP
- Throwing Weapons/Melee
· Grenade
· Flash bang
· Smoke
· Knife (regular knife)
· No event items, other than permitted (Exapmle: WCG Package, but it is just
hypothetical)

Game Client Make Up:
· no HUD changes, other than usual (cross-hair color, type)

Other:
· C4 Installment Breaking Kit
· Expansion of Throwing Weapon Slot
· Unlimited Bag Expansions by up to four
· Amount of snipers in a round will be unlimited

Unusual Game Dynamic:
· C4 must be planted at a viewable location. Planting C4 at a location where a boost is
required is not permitted.
· Boosting and player model stacking are allowed by up to two players. Two players are
stacking up each other and a third can step up above. (3 players in total) "Bunny-hop, B-
hop, a.k.a Double-jump" to ascend higher map regions and to walk silently will be allowed
unlimited.


Unfair Practices Subject to Penalty

When a player has died, he/she may communicate verbally with other players, but he must remove his hands from his keyboard and mouse until the beginning of the next round.
* The screen is NOT faded to black in National Final system. But the black screen will be provided in WCG 2013 Grand Final.
If a player touches his mouse or keyboard while dead, the team will be subject to either a warning, at the minimum, or a forfeit loss, at the discretion of the referee.
Boosting(stepping on top of a team player or nearby objects) is permitted
*Double jumping is allowed.
*Climbing up to higher structure by stepping on the lower structure or the teammate is allowed
*BUT, moving by abnormal method, (using bug) from place to place is prohibited
C4 must be planted at a viewable location. Planting C4 at a location where a boost is required is NOT permitted.
Forbidden Places (Ankara)

All 3rd party programs are NOT permitted unless stated otherwise.
Except device drivers necessary for installing computer peripherals.
Voice chatting program follow the National Final H.Q. or Referee's decision.
* WCGC will announce the official Voice chatting program for WCG 2013 Grand Final before the tournament.
Use of map bugs in play is NOT permitted.
If the referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the team may be given a warning or lose by default at the referee's sole discretion.

Right to File a Protest/Objection
If a player does not agree with a match result, the player must raise an objection to the referee within 10 minutes after the match. After 10 minutes, objections will NOT be accepted.

If disconnection occurs during a match
Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
Intentional disconnection: any connection loss between opponents due to a player's actions. Upon judgment by the referee, the offending player may be
charged with a default loss.
When the game is disconnected, the player must inform it to the referee by raising up their hands.
When disconnected, the criteria of the decision will be the before and after engagement (1 dead player = After engagement)
Case 1 : If the game is disconnected before engagement
The round does not count and rematch takes place
Case 2 : If the game is disconnected after engagement
The disconnected player should reconnect and join the game.
If the disconnection has occurred within 3rounds, the match will be restarted from round1.
If the disconnection has occurred after more than 3rounds, the specific round does not count and the player should reconnect and continue the next round. (The gained score before disconnection will be counted)
Case 3 : If more than two players are disconnected unintentionally due to the sever problem, the round will not be counted and the next round will be proceeded after the committee ensures that the sever status is green.
If the server status does not recover, according to the referee's decision, the game will be ended either the dominant team 's victory OR draw.
If the player abuses the rule intentionally, under the referee's decision, the game may end as forfeit.

Final provisions

The above-mentioned rules may be amended in the following cases:
1) Should the WCG Committee, at its sole discretion, decide to adopt the latest patch/version release of each official game
2) Should the WCG Committee, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
3) Should the WCG Committee, at its sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
4) Should the WCG Committee, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.

Round 1: RO32

Round Format: BO1

First Map: Black Widow

Subsequent Maps: Pick from the Map Pool

Round 2: RO16

Round Format: BO1

First Map: Mexico

Subsequent Maps: Pick from the Map Pool

Round 3: Quarter-finals

Round Format: BO1

First Map: Ankara

Subsequent Maps: Pick from the Map Pool

Round 4: Semi-finals

Round Format: BO1

First Map: Black Widow

Subsequent Maps: Pick from the Map Pool

Round 5: Final

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 1

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 2

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 3

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 4

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 5

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 6

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 7

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 8

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Final

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Extended Final (Optional)

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

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